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1、Timer timer = new Timer); 创建时间管理器 参数float time, TimeUnit timeUnit,bool ignoreTimeScale = false, bool autoStart = true) time:时间值、timeUnit 时间单位(帧率、秒、厘秒、毫秒)、ignoreTimeScale 忽略时间缩放(可以使游戏暂停更容易实现)、autoStart 自动开始计时

2、timer.loop = true; // 循环          timer.Finished +=method;  // 回调函数     timer.Pause); // 暂停

using System.Collections.Generic;
using UnityEngine;

namespace Epitome
{
    public delegate void FinishedHandler);

    public class Timer
    {
        TimerManager.TimerState timer;

        public bool Running { get { return timer.Running; } }

        public bool Paused { get { return timer.Paused; } }

        public bool Loop
        {
            set { timer.HasRepeat = value; }
            get { return timer.HasRepeat; }
        }

        public event FinishedHandler Finished;

        public Timerfloat time, TimeUnit timeUnit,bool ignoreTimeScale = false, bool autoStart = true)
        {
            timer = TimerManager.Instance.CreateTimertime, timeUnit, ignoreTimeScale);
            timer.Finished += TimerFinished;
            if autoStart) timer.Start);
        }

        public void Start) { timer.Start); }

        public void Stop) { timer.Stop); }

        public void Pause) { timer.Pausehttp://www.my516.com); }

        public void UnPause) { timer.UnPause); }

        public void TimerFinished)
        {
            FinishedHandler handler = Finished;
            if handler != null)
                handler);
        }
    }
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