女王万岁秘籍代码控制台)
DEBUG控制台
游戏中按以下步骤开启控制台(不同游戏版本可能略有区别):
Preferences(偏好设置) => Video Settings(视频设置) => Debugger Console(DEBUG控制台)
注意事项
输入秘籍按2次回车确认后可得到对应效果,注意是按两次回车。
1、支持一次输入多个代码:
public_speaking_=100 回车 swords_=100 回车 dogs_=100 回车回车
2、开启秘籍后仍可以获得游戏中成就。
3、输入代码时注意小写,如果代码中出现空格请用下划线替代,如 Royal Demeanor 替换成 royal_demeanour
技能相关
临时改变技能:
格式为(#为0-100)
skill_name=#
例如:
archery=40
court_manners=50
改变基础技能:
如果想改变基础技能(不会在上课后被重置),请在技能名后面加下划线_
skill_name_=#
如:
court_manners_=50
public_speaking_=50
技能列表:
| Royal Demeanor | composure, elegance, presence |
| Conversation | public_speaking, court_manners, flattery |
| Expression | decoration, instrument, voice_skill |
| Agility | dance, reflexes, flexibility |
| Weapons | swords, archery, polearms |
| Athletics | running, climbing, swimming |
| Animal Handling | horses, dogs, falcons |
| History | novan_history, foreign_affairs, world_history |
| Intrigue | internal_affairs, foreign_intelligence, ciphering |
| Medicine | herbs, battlefield_medicine, poison |
| Economics | accounting, trade, production |
| Military | strategy, naval_strategy, logistics |
| Faith | meditation, divination, lore |
| Lumen | sense_magic, resist_magic, wield_magic |
装备相关
解锁 Outfits
输入 unlocked_outfits.add'需替换内容'),可解锁对应的装备(不要忘了引号)
Royal Demeanor Conversation Expression Agility Weapons Athletics Animal Handling History Intrigue Medicine Economics Military Faith Lumen
改变Outfit
current_outfit='需替换内容'
例如:
current_outfit='royal_demeanour'
隐藏属性
输入以下内容,按两次回车,可显示隐藏属性数值:
ui.text"commoner_approval=%s" % commoner_approval) ui.text"noble_approval=%s" % noble_approval) ui.text"cruelty=%s" % cruelty) ui.text"lassi=%s" % lassi)
其他秘籍
修改残暴值:
输入 cruelty=# 将#替换为数值,范围 0-10 0为不残暴,10为残暴最大值。
修改金钱:
输入 lassi=# 将 # 替换为金钱数值,例如 输入 lassi=8888 再按两次回车。
作弊脚本
游戏支持执行外部脚本文件,将脚本如cheat.py放入游戏根目录,然后输入:
execfile'cheat.py')
脚本示例:
class MyClass:
skills = ['composure','elegance','presence','public_speaking','court_manners','flattery','decoration','instrument','voice_skill','dance','reflexes','flexibility','swords','archery','polearms','running','climbing','swimming','horses','dogs','falcons','novan_history','foreign_affairs','world_history','internal_affairs','foreign_intelligence','ciphering','herbs','battlefield_medicine','poison','accounting','trade','production','strategy','naval_strategy','logistics','meditation','divination','lore','sense_magic','resist_magic','wield_magic']
outfits = ['Royal Demeanor','Conversation','Expression','Agility','Weapons','Athletics','Animal Handling','History','Intrigue','Medicine','Economics','Military','Faith','Lumen']
stats = ['commoner_approval','noble_approval','cruelty','lassi']
moods = ['angry','cheerful','willful','pressure','afraid','depressed','yielding','lonely']
bonuses = ['royal_demeanor_bonus','conversation_bonus','expression_bonus','agility_bonus','weapons_bonus','athletics_bonus','animal_handling_bonus','history_bonus','intrigue_bonus','medicine_bonus','economics_bonus','military_bonus','faith_bonus','lumen_bonus']
output = ""
minBonus = 0
minSkill = 0
original = {}
original['update_adjusted_stats'] = update_adjusted_stats
original['update_bonuses'] = update_bonuses
def lineself, s):
self.output = self.output + s + 'n'
ui.textself.output)
def displayself):
ui.textself.output);
self.clear)
def clearself):
self.output = ""
def resetMoodsself):
self.clear)
self.line'resetMoods)')
for i in range4):
for j in range10):
exec'inc_' + self.moods[i] + ')')
for k in range5):
exec'inc_' + self.moods[i + 4] + ')')
self.display)
def setMoodself, m, n):
self.clear)
self.line'setMood)')
mood1 = self.moods[m % 8]
mood2 = self.moods[m + 4) % 8)]
self.line'resetting {0} then setting {1}'.formatmood1, mood2))
for i in range10):
exec'inc_' + mood1 + ')')
for i in range5 - n):
exec'inc_' + mood2 + ')')
def unlockAllOutfitsself):
for o in self.outfits:
unlocked_outfits.addo)
def setMinBonusself, n):
for b in self.bonuses:
if globals)[b] < n:
globals)[b] = n
def setMinSkillsself, n):
for skill in self.skills:
if globals)[skill] < n:
globals)[skill] = n
def showStatsself):
self.clear)
for stat in self.stats:
self.line"{0}: {1}".formatstat, globals)[stat]))
my = MyClass)
my.line'Loaded cheat script')
my.line'my.showStats)')
my.line'my.unlockAllOutfits)')
my.line'my.setMinSkillsn) - will be reset when skills change')
my.line'my.setMinBonusn) - will be reset when mood changes')
my.line'my.resetMoods)')
my.line'my.setMoodmood, value) - mood 0-3 on top, 4-7 on bottom')
my.line'my.minBonus = value - automatically updates bonuses')
my.line'my.minSkill = value - automatically updates skills')
my.minBonus = 50
my.minSkill = 100
def update_adjusted_stats):
my.original['update_adjusted_stats'])
my.setMinSkillsmy.minSkill)
def update_bonuses):
my.original['update_bonuses'])
my.setMinBonusmy.minBonus)
update_adjusted_stats)
update_bonuses)
可使用如下命令:
my.setMinBonus50) my.resetMoods) my.setMood6, 5) my.setMinSkills100)
